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Friday, May 10, 2019

Opportunities for global virtual reality headset market to reach $38.7 billion by 2024


According to a new market report published by Lucintel, the future of the global virtual reality headset market looks promising with opportunities in the gaming & entertainment, real estate, healthcare, retail, and military market. The global virtual reality (VR) headset market is expected to reach an estimated $38.7 billion by 2024 with a CAGR of 41.0% from 2019 to 2024. The major drivers for this market are increasing penetration of virtual reality content in gaming, sports, and entertainment and growing demand for VR headset in health care and retail sectors.

In this market, standalone, smartphone enabled and PC-connected virtual reality headset is used for video games, simulators and training. On the basis of its comprehensive research, Lucintel forecasts that the smartphone enabled virtual reality headset will remain the largest segment and it is also expected to witness the highest growth due to increasing demand for smartphones gaming. 

Within the global virtual reality headset market, gaming & entertainment will remain the largest application due to growth of the gaming industry and increasing development of VR specific games by various gaming enterprises.

North America will remain the largest region due to rising demand for VR games, specifically Raw Data & Resident Evil 7 among others, and growing investment by leading technology companies. APAC is expected to witness highest growth over the forecast period due to increasing digitalization and development of VR based content for gaming and entertainment sector.

Emerging trends, which have a direct impact on the dynamics of the industry, include the introduction of attractive, sleek, and convenient VR headsets and the development of artificial intelligence incorporated VR headsets. Sony, HTC, Samsung Electronics, Facebook and Google are the major virtual reality headset manufacturers.

Lucintel, a leading global strategic consulting and market research firm, has analyzed trends, forecast, and growth opportunities in the global virtual reality headset.  Lucintel has compiled a comprehensive research report entitled “Growth Opportunities in the Global Virtual Reality Headset Market 2019-2024: Trends, Forecast, and Opportunity Analysis.” The Lucintel report serves as a catalyst for growth strategy, as it provides comprehensive data and analysis on trends, key drivers, and directions. The study includes a complete forecast for the global virtual reality headset market by headset type, application, and region, as follows:

By Application [$M shipment analysis for 2013 – 2024]:
  •          Gaming & Entertainment
  •          Real Estate
  •          Healthcare
  •          Retail
  •          Military
  •          Education

By Headset Type [$M shipment analysis for 2013 – 2024]:
  •          Smartphone-enabled
  •          Standalone
  •          PC-connected         

By Region [$M shipment analysis for 2013 – 2024]:
  •          North America
  •          Europe
  •          Asia Pacific
  •          The Rest of the World

This 190-page research report will enable you to make confident business decisions in this globally competitive marketplace. For a detailed table of contents, contact Lucintel at +1-972-636-5056 or email us at helpdesk@lucintel.com. Lucintel offerings include Consumer Goods Report, Consumer Market Report, Opportunity Screening and Analysis, Capital Investment Feasibility and SWOT Analysis.



About Lucintel

Lucintel, the premier global management consulting and market research firm, creates winning strategies for growth. We offer market assessments, competitive analysis, opportunity analysis, growth consulting, M&A, and due diligence services to executives and key decision-makers in a variety of industries. For further information, visit www.lucintel.com.

This report answers following 11 key questions:

Q. 1  What are some of the most promising, high growth opportunities for the virtual reality headset market by headset type (standalone, smartphone enabled and PC-connected),by application (military, education, entertainment and media, retail, real estate and healthcare), and region (North America, Europe, Asia Pacific, and the Rest of the World)?
Q.2.     Which segments will grow at a faster pace and why?
Q.3.     Which region will grow at a faster pace and why?
Q.4.     What are the key factors affecting market dynamics? What are the key challenges and business risks in this market?

Q.5.     What are the business risks and competitive threats in this market?

Q.6.     What are the emerging trends in this market and the reasons behind them?
Q.7.     What are some of the changing demands of customers in the market?
Q.8.     What are the new developments in the market? Which companies are leading these developments?
Q.9.     Who are the major players in this market? What strategic initiatives are key players pursuing for business growth?
Q.10.   What are some of the competing products in this market and how big of a threat do they pose for loss of market share by material or product substitution?
Q.11.   What M&A activity has occurred in the last 5 years and what has its impact been on the industry?

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