An exciting new study from the team of Lucintel found that augmented and virtual reality market is expected to reach $XX billion by 2028 with a CAGR of 16% to 18%. There are significant money making opportunities available in this market and companies planning to enter this market need to differentiate in order to maximize their return on investment.
Download Brochure of this report by clicking on https://www.lucintel.com/augmented-and-virtual-reality-in-education-market.aspx.
The augmented and
virtual reality market is segmented based on component, deployment model,
application, end use industry, and region. In this market, hardware is expected
to remain the largest component, and academic segment is expected to remain the
largest end use industry. Players can benefit from the available opportunities
like the presence of many prominent educational institutions and quality
education provided by US and Canada. Additionally, presence of globally
renowned higher education institutions that possess the demand and resources to
adopt such advanced technology to improve quality of learning.
Increasing adoption of
advanced technology products and devices, increased demand for personalised and
experiential learning methods, and trending culture of online studies are
emerging trends having impact on dynamics of the industry.
Sony, Samsung
Electronics, HTC, Google, Microsoft, Panasonic, LG Electronics, Oracle, Cisco,
and Dell are some of the major players profiled in this 150 page report.
Request Sample Pages by clicking on https://www.lucintel.com/augmented-and-virtual-reality-in-education-market.aspx.
Some of the Key Questions answered in this exclusive report are:
Q.1 What are some of the
most promising, high-growth opportunities for the augmented and virtual reality
market by component (solutions, hardware, and services), deployment model
(cloud and on-premises), application (classroom learning, corporate learning
management, certifications, e-learnings, virtual field trips, student
recruitment, and others), end use industry (academic and corporate), and region
(North America, Europe, Asia Pacific, and the Rest of the World)?
Q.2 Which segments will
grow at a faster pace and why?
Q.3 What are the
business risks and threats to the augmented and virtual reality market?
Q.4 What are some
changing demands of customers in the augmented and virtual reality market?
Q.5 What are the new
developments in the augmented and virtual reality market? Which companies are
leading these developments?
Q.6 What strategic
initiatives are being implemented by key players for business growth?
Q.7 What are some of the
competitive products and processes in this augmented and virtual reality area
and how big of a threat do they pose for loss of market share via product
substitution?
Q.8 What M&A
activity has occurred in the last 5 years in this augmented and virtual reality
market?
This unique report from Lucintel will enable you to make
confident business decisions in this globally competitive marketplace. For a
detailed table of contents, contact Lucintel at +1-972-636-5056 or click on
this link helpdesk@lucintel.com.
About Lucintel
Lucintel,
the premier global management consulting and market research firm, creates
winning strategies for growth. It offers market assessments, competitive
analysis, opportunity
analysis, growth
consulting, M&A, and due diligence services to executives and
key decision-makers in a variety of industries. For further information, visit www.lucintel.com.
Brandon Fitzgerald
Lucintel
Dallas, Texas,
USA
Email: brandon.fitzgerald@lucintel.com
Tel. 972.636.5056
Cell: 303.775.0751
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