According to a new market report published by Lucintel, the future
of the global video game market looks promising with opportunities in the
smartphones, tablets, PCs, and consoles market. The global video game market is
expected to reach an estimated $179.1 billion by 2024 with a CAGR of 6.4% from
2019 to 2024. Mobile and online distribution of games is driving the growth of
video game industries.
Various types of video games such as shooting, action, sports,
role-playing, adventure, racing, and strategy are available for various devices
like smartphone, tablets, PC, and console. The shooting game will remain the
largest segment due to increasing interest towards action packed video games
across all age groups. Constant improvement in graphics quality which provides
real life like mission is driving the market for shooting games.
Within the video game market, smartphone based games will remain
the largest segment and it is also expected to witness the highest growth over
the forecast period due to new launches of smartphone based games, such as
PUBG, Battlelands Royale, and War Robots and due to the high usage of these
games in emerging nations.
Asia
Pacific will remain the largest region and it is also expected to witness
the highest growth over the forecast period due to increasing smartphone users
and rapid internet growth in the emerging nations. The growing internet users
has enabled a steady rise in the online video game market, as it allow gamers
to increase the gaming experience with a high-speed internet
connection.
Emerging
trends, which have a direct impact on the dynamics of the industry, include
development of augmented reality (AR) and virtual reality (VR) based head
mounted displays (HMD) and heads-up display (HUD) products and development of
games for academic and skill development. Sony, Tencent, Microsoft, Netease,
Activation Blizzard, Goggle, Electronic Arts, Nintendo, and Bandai Namco are
among the major publishers of video game market.
Lucintel,
a leading global strategic consulting and market research firm, has
analyzed growth opportunities in the global video game market by device, genre,
platform, gamer, age group, and region. We have compiled a comprehensive
research report entitled “Growth Opportunities
in the Global Video game Market 2019-2024: Trends, Forecast, and Opportunity
Analysis.” The Lucintel report serves as a catalyst for growth
strategy as it provides a comprehensive data and analysis on trends, key
drivers, and directions. The study includes a forecast for the global video
game market by device type, genre type, platform type, gamer type, age group,
and region as follows:
By Device
Type [$B shipment analysis from 2013 to 2024]:
- Smartphones
- Tablet
- PCs
- Consoles
- Others (Gameboys and Handheld Devices)
By
Genre [$B shipment analysis from 2013 to 2024]:
- Shooting
- Action
- Sports
- Role Playing
- Adventure
- Racing
- Strategy
- Others (Casual Games, Party Games, Simulation Games)
By
Platform Type [$B shipment analysis from 2013 to 2024]:
- Online
- Offline
By Gamer
Type [$B shipment analysis from 2013 to 2024]:
- Extreme
- Casual
By Age
Group [$B shipment analysis from 2013 to 2024]:
- Age group 10-20
- Age group 21-35
- Age group 36-50
- Age group 51-60
By Region
[$B shipment analysis for 2013 – 2024]:
- North America
- United States
- Canada
- Mexico
- Europe
- Germany
- Russia
- United Kingdom
- France
- Asia Pacific
- Japan
- China
- South Korea
- The Rest of the World
This 207-page
research report will enable you to make confident business decisions in this
globally competitive marketplace. For a detailed table of contents, contact
Lucintel at +1-972-636-5056 or helpdesk@lucintel.com. Lucintel offerings include Telecommunication Report, Telecommunication Market Report, Opportunity Screening and Analysis, Capital Investment Feasibility and SWOT Matrix.
About
Lucintel
Lucintel,
the premier global management consulting and market research firm, creates
winning strategies for growth. We offer market assessments, competitive
analysis, opportunity analysis, growth consulting, M&A, and due diligence
services to executives and key decision-makers in a variety of industries. For
further information, visit www.lucintel.com.
This
report answers following 11 key questions:
Q.1 What are
some of the most promising, high-growth opportunities for the global video
game market by device type (smartphones, tablets, PCs, consoles, and others),
by genre (shooter, action, sports, role-playing, adventure, racing, strategy,
and others), by platform type (online and offline), by gamer type (extreme and
casual), by age group (age 10-20, age 21-35, age 36-50, age 51-65) and by
region (North America, Europe, Asia Pacific, and the Rest of the World)?
Q.2 Which
segments will grow at a faster pace and why?
Q.3 Which
regions will grow at a faster pace and why?
Q.4 What
are the key factors affecting market dynamics? What are the drivers and
challenges of the market?
Q.5 What
are the business risks and threats to the market?
Q.6 What
are the emerging trends in this market and reasons behind them?
Q.7 What are the changing demands of customers in the market?
Q.8 What
are the new developments in the market? Which companies are leading these
developments?
Q.9 Who
are the major players in this market? What strategic initiatives are being
implemented by key players for business growth?
Q.10 What
are some of the competitive products and processes in this area and how big of
a threat do they pose for loss of market share via product substitution?
Q.11 What
M&A activity has occurred in the last 5 years?
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